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Jason

Jason Asbahr

I love to hack new things

Oakland

About me

I am the founder of Monstrous Company, monstro.us. At Monstrous we develop immersive entertainment for iPhone, Wii, Facebook, and other new media platforms. Previously, I co-founded Roxor Games, where we developed open-source based arcade systems, created the first music game published by RedOctane, and managed remote product manufacturing in Korea and China. I have developed video games, realtime 3D graphics, and virtual world software since the early 90s. I invented one of the first PC-based virtual actor systems for Compaq. At Origin Systems I developed simulation infrastructure for Ultima Online 2. In addition, I developed a Python-based scripting system for the Sony Playstation 2 and Nintendo Gamecube for Kalisto USA. I also enjoy consulting on the development of toys -- previously, a handheld music game, a RFID-based game, and the first viral card game -- as well as orchestrating live events for alternate reality games for companies like nDreams and Sony.

Days available for lunch

May
14
May
15
May
16

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